


Also helps the Blaster Launcher? Requires additional Aim beyond 120?) Javelin Rockets (Initiate with rocket, DT when they get to you next turn.He will remain even after MECs enter the field due to his unique specialization in Rockets. By then, we also get Cyberdisk and Mechtoids, and having a Shredder Rocket will be much more valuable than Aim. So this build will specialize in overwatching with a Laser Carbine.Ī build founded on spotting an enemy pod and then initiating the encounter with a Javelin Rocket, and then following it up with Double Tap. This build is optimal for the 5th month or so, when he has reached the 7th ability as well as we have access to Scouts with Concealments and Engineers with a lot of Battle Scanners. This build will be optimized for the third month onward, as the more dangerous enemies will make a Rocketeer tank lacking. So he has only one or maybe even no Shredder Rockets, meaning his crew should themselves be able to take down swarms of flying robots. He is more suitable in a group with two or more units that have Flush. This build forgoes the Will To Survive and Shredder Rocket for stronger and more accurate overwatch shots. Main article: Opportunist Rocketeer (MEC Candidate) Extra Conditioning (+3 Aim, +3 Will, +1 Mobility).He will be the the optimal build for the first two month, and then steadily drop during the following month.Įventually, he will become to weak for all but easy missions. They follow it up with Rapid Reaction and Opportunist, while having two rockets in case things get tough. This build starts as a tank, being the first class to get Will To Survive. Tempo Rocketeer (MEC Candidate): Mobile rockets for timed missions.Close Quarter Rocketeer (MEC Candidate): Heavy nukes for swarming close quarters.Opportunist Rocketeer (MEC Candidate): A great overwatch for the 3rd to 5th month.

Initiator Rocketeer: Long range rockets for the 5th month.Tank Major Rocketeer: A great tank for the first few month.Close Quarter Rocketeer (MEC Candidate).I have the following builds for Rocketeers, three becoming obsolete by MECs: They can continue that path with Suppression and Tactical Sense, becoming evasive tanks, and then lastly turn into a Archer MEC. Rocketeers are the fastest unit to get Will To Survive, making them excellent first and second month tanks.
